A 3-D, story-driven game with mini game mechanics about a fallen deity who faces the choice of regaining favor with the higher gods through building karma, or rebelling by sowing chaos amongst the people of a town.
Roles: Level Designer, Gameplay Scripter
I pitched and created level maps for the team.
Blocked out the levels in Unity3D using Blender
Scripted different types of events that were themed for the level.
Bug tested several times and help fix programming issues within alien scripts.
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