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Whim of the Wind

Writer: Giovanni SierraGiovanni Sierra

A 3-D, story-driven game with mini game mechanics about a fallen deity who faces the choice of regaining favor with the higher gods through building karma, or rebelling by sowing chaos amongst the people of a town.


Roles: Level Designer, Gameplay Scripter

  • I pitched and created level maps for the team.

  • Blocked out the levels in Unity3D using Blender

  • Scripted different types of events that were themed for the level.

  • Bug tested several times and help fix programming issues within alien scripts.




 

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