Sintauria
The game is played from the perspective of the Adventurer (player). You are sent on a quest to kill a dragon. You will investigate neighboring cities asking about the dragon. The player will piece the events together and will then be able to go and slay the dragon. Or is it a dragon?
Role: AI Designer, System Designer
Tech
Game Engine
Unity3D
Scripting
C#
Development Dates
Work in progress
​
Download Demo
​
​
​
​
Para Realms
Company
Sintauria is an RPG top-down game with story-driven aspects.
​
AI: I developed different types of enemies that had different abilities. This involved creating melee units and casters with different spells that challenged the player.
​
Companions: Developed a party system that tracked the friendlies' health and their unique abilities. This involved healers, casters, and friendly swordsmen.
​
Command System: I developed a commend system that gave orders to the members of the party. This involved reviving dead members, moving to a location, attacking a specific target, and holding their position.
​
Quest System: Created a quest system using scriptable objects that displayed the quest information and a quest journal that tracks which quest you are on and which quests are active.
​
Inventory System: Worked on the inventory system that has a drop feature, pickup feature, and store feature.
​
Saving system and Serialization: Created a binary saving system that serialized vectors and classes.
​
​