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Sintauria 

The game is played from the perspective of the Adventurer (player). You are sent on a quest to kill a dragon. You will investigate neighboring cities asking about the dragon. The player will piece the events together and will then be able to go and slay the dragon. Or is it a dragon?

Role: AI Designer, System Designer

Tech

Game Engine

Unity3D

Scripting

C#

Development Dates

Work in progress 

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Download Demo

None

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Para Realms

Company

Sintauria is an RPG top-down game with story-driven aspects. 

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AI: I developed different types of enemies that had different abilities. This involved creating melee units and casters with different spells that challenged the player. 

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Companions:  Developed a party system that tracked the friendlies' health and their unique abilities. This involved healers, casters, and friendly swordsmen. 

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Command System: I developed a commend system that gave orders to the members of the party. This involved reviving dead members, moving to a location, attacking a specific target, and holding their position.  

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Quest System: Created a quest system using scriptable objects that displayed the quest information and a quest journal that tracks which quest you are on and which quests are active. 

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Inventory System: Worked on the inventory system that has a drop feature, pickup feature, and store feature. 

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Saving system and Serialization: Created a binary saving system that serialized vectors and classes. 

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