Nyctophobia
​Nyctophobia is a thrilling physiological horror game that challenges players to confront a terrifying SCP that preys on their deepest fears. The game takes place in a neighborhood where players must navigate through the darkness and uncover the mystery behind the strange occurrences.
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Overview
Tech/Tools
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Game Engine
Unreal Engine 5
Scripting
Blueprints
Development Dates
Download
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Xbox Coming soon
Playstation Coming soon
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Roles
Game Designer
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Collaborated with the team to generate innovative ideas.
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Heavy playtesting and iteration.
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Created narrative for house five which involved the teleporting lady and assisted in sharing ideas.
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Incorporated fear design into the game.
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Worked within Jira Sprints.
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Team Communication and guidance.
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Created Weekly build of the game and reviewed playtesters' feedback.
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Actively assisted the team with various features and consistently offered help to team members.
Lead Programmer
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I oversaw task assignments, tracked hours worked, ensured deadlines were met as a team lead, and kept the team motivated using weekly stand-up meetings.
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Developed inventory system with item database and usage functionality.
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Scripted and fine-tuned all of the game's scary sequences for all levels.
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Developed the AI systems for the game, adding depth and challenge to the gameplay.
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Set up an autosaving saving system that worked with level streaming.
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Created various interactable events within the game.
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Optimized game performance using Unreal Insights to maintain a minimum of 60 frames.
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